Rewards

Note: All gp values given for items are the market value. Also, if you have multiple favors which reduce the cost of an item, the discounts do not stack; only the largest discount applies.

To the City

800 XP each

Treasure:

  • 3 small masterwork chain shirts (250 gp each)
  • 1 large masterwork chain shirt (350 gp)
  • 3 small masterwork short swords (310 gp each)
  • 3 small masterwork short bows (330 gp each)
  • 1 large masterwork greatclub (310 gp)
  • 3 large javelins (2 gp each)

Other rewards:

  • Free registration fee & 1st year’s dues for Licensed Adventurers of Founder’s Reach (everyone except Lyr)
  • Favor of Frederick Burke (Lyr only): Can be redeemed once for one of the following benefits:
    • Increase your Expanded Markets award by one step for a single purchase
    • Increase the base value or purchase limit of a settlement by one step for a single purchase or sale

Retribution

1065 XP each

Treasure:

  • 60 gp (10 gp each – the group’s payment for the quest)
  • medium masterwork studded leather x2 (350 gp total)
  • medium dagger x6 (12 gp total)
  • medium sap x2 (2 gp total)
  • manacles x2 (60 gp total)
  • spellbook (0 – acid splash, detect magic, flare, ghost sound, read magic; 1st – cause fear, color spray, disguise self, grease, mage armor, ray of enfeeblement; 2nd – fox’s cunning, glitterdust, mirror image, web) (245 gp)
  • medium masterwork dagger (302 gp)
  • ring of protection +1 (2000 gp)
  • silversheen (250gp gp)
  • +1 medium chain shirt (1250 gp)
  • potion of cure moderate wounds (300 gp)
  • dust of tracelessness: (250 gp)
  • 98 gp of coins & bank notes

Fame:

  • 2 Fame with the Licensed Adventurers

A Murder In Heartland

930 XP each

Treasure:

  • 90 gp (15 gp each – the group’s payment for escorting the merchant to Heartland)
  • 4080 gp in bank notes (680 gp each, for solving the murders in Heartland)

Fame:

  • 3 Fame with the Licensed Adventurers
  • Fennec gets 1 Fame with the Thieves’ Guild

Mad God’s Key, part 1

2160 XP each

Treasure:

  • mwk rapier x3 (320 gp each)
  • mwk longsword (315 gp)
  • mwk short sword (310 gp)
  • small mwk short sword x2 (310 gp each)
  • rapier x3 (20 gp each)
  • dagger x12 (2 gp each)
  • +1 shortbow (2330 gp)
  • light crossbow x4 (35 gp each)
  • +1 crossbow bolt x9 (46.1 gp each)
  • +1 amulet of natural armor x2 (1000 gp each)
  • +1 cloak of resistance (1000 gp)
  • mwk heavy wooden shield (157 gp)
  • mwk studded leather armor x2 (175 gp each)
  • small mwk studded leather x2 (175 gp each)
  • leather armor (10 gp)
  • smokestick x3 (20 gp each)
  • wand of grease (1st caster level, 20 charges remaining) (300 gp)
  • potion of remove fear (50 gp)
  • potion of cure light wounds x4 (50 gp each)
  • potion of cure moderate wounds (300 gp)
  • hand of the mage (900 gp)
  • thieves’ tools x2 (30 gp each)
  • vial of acid x2 (10 gp each)
  • vial of alchemist’s fire x2 (20 gp each)
  • bag of caltrops x2 (1 gp each)
  • 50 ft. of silk rope (10 gp)
  • grappling rope (1 gp)
  • 408 gp (after selling gems & such)

Mad God’s Key, part 2

1830 XP each

  • +1 breastplate x2 (1350 gp each)
  • +1 heavy steel shield x2 (1170 gp each)
  • +1 amulet of natural armor (1000 gp)
  • masterwork heavy mace (312 gp)
  • masterwork morningstar (308 gp)
  • potion of cure light wounds (50 gp)
  • potion of cure moderate wounds x2 (300 gp each)
  • wooden holy symbol of Vecna (1 gp)
  • silver holy symbol of Vecna (25 gp)
  • 1800 gp (300 gp per person)

Fame:

  • 3 Fame with the Licensed Adventurers

Past Debts

1665 XP each

Treasure:

  • 100 gp payment per person
  • dust of negation (Lords of Madness pg. 214) (3,300 gp)
  • silver raven figurine of wondrous power (3,800 gp)
  • silver holy symbol of Mayaheine (25 gp)
  • 475 gp of assorted jewelry

Fame:

  • 2 Fame with the Licensed Adventurers
  • Lyr & Fennec each get 1 Fame with their respective churches

Other stuff:

  • Favor of Jorem Kesserem You get free wealthy upkeep in Founder’s Reach for 1 month, as well as a 50% discount on upkeep outside of Founder’s Reach for the same period. In addition, you may treat your Fame with the Licensed Adventurers as 3 higher for the purposes of calculating the level of your Expanded Markets award. This benefit is permanent, as long as you don’t do anything to lose Jorem’s favor.
  • Contact with Rasimu of Mayaheine You’ve made peaceful contact with an outsider who serves Pelor and Mayaheine. This doesn’t have any special effect, but it can fulfill prerequisites for stuff.
  • Favor of Rasimu When you got back home, you found a small treasure bundle with a holy symbol of Mayaheine attached (this is included in the treasure section). In addition, 5 times during the next year, you have the supernatural ability to, as a standard action, give yourself DR 1/evil for 24 hours.
  • Enmity of Hassirak You’ve pissed off Hassirak the Tempter. If he were capable of mercy, he vengeance would merely be unspeakable. He isn’t.

That Which Was Not Meant To Be Known

1835 XP each

Treasure:

  • 50 gp payment per person
  • pearl of power, 1st level (1,000 gp)
  • figurine of a weird creature (can be sold for 100 gp)
  • The Blasphemous Whispers of Zashnichar (see here)
  • +1 small greataxe (2,170 gp)
  • +1 small short sword (2,160 gp)
  • small adamantine short sword (3,010 gp)
  • 3 small light crossbows (35 gp each)
  • 3 suits of small leather armor (10 gp each)
  • wand of magic missile, CL 3, 41 charges remaining (1,845 gp)
  • 2 suits of kaorti resin armor (250 gp each)
  • 1 suit of silk armor (30 gp)
  • 3 kaorti ribbon daggers (50 gp each)

Fame:

  • 2 Fame with the Licensed Adventurers
  • All members of the Sagacious Society gain 1 Fame

Other stuff:

  • Favor of the Sisters Having befriended the sisters Mayl and Werna of Rowanfen and stopped the evil plaguing the town, they will sell you a field provisions box or a magic sleeping bag (both found in the Miniatures Handbook) at a 10% discount.
  • Kaorti Equipment You’ve found some strange armor and weapons made from strips of resin. With further study, you may be able to learn how to make it yourself.
  • The Blasphemous Whispers of Zashnichar See here

Key to the Grave

2175 XP each

Treasure:

  • 40 gp payment per person
  • brooch of shielding (1,500 gp)
  • cloak of resistance +1 (1,000 gp)
  • hand of the mage (900 gp)
  • pipes of the sewers (1,150 gp)
  • horn of fog (2,000 gp)
  • hat of disguise (1,800 gp)
  • bag of holding, type I (2500 gp)
  • oil of darkness (300 gp)
  • Kalia’s blessed tarts (one per person, see below)
  • Yrsana’s boon (one per person, see below)

Fame:

  • 2 Fame with the Licensed Adventurers
  • All members of a trade guild gain 1 Fame

Other stuff:

  • Favor of the Leatherworkers As repayment for brave needs in helping their neighborhood, the Leatherworkers’ Guild of Founder’s Reach has rewarded you with their favor. Using their contacts in the armor industry, they will upgrade the enhancement bonus of one suit of armor (or bracers of armor) that you possess from +1 to +2, at a 10% discount.
  • Kalia’s Blessed Tarts The friendly Kalia gave you this tart she baked herself as thanks for driving off Lord Kolta. Consuming the tart is a standard action. Upon consuming the tart, you heal 3d8+5 points of damage and receive the benefits of an aid spell.
  • Yrsana’s Boon The druid Yrsana has given you her favor for helping the people of her neighborhood in Founder’s Reach. This comes in the form of a small sprig of holly that never seems to age. It can be crushed as a standard action to receive the benefits of a barkskin, delay poison, or lesser restoration spell.
  • Ire of the Dark Cult You have angered a dark cult for interfering in their plans once again. They may take their revenge on you in the future.

Isles of Woe, part 1

2030 XP each

Treasure:

  • staff of remedies (27,833 gp)
  • necklace of fireballs type II (2700 gp)
  • 4 diamonds (600 gp each)
  • 2 amulets (300 gp each)

Isles of Woe, part 2

4530 XP each

Treasure:

  • +1 dagger (2302 gp)
  • +1 buckler (1165 gp)
  • stone of alarm (2700 gp)
  • brooch of shielding (1500 gp)
  • golembane scarab (2500 gp)
  • candle of truth (2500 gp)
  • wand of magic missile, 5th caster level, 50 charges (3750 gp)
  • wand of cure light wounds, 50 charges (750 gp)
  • 5 potions of cure moderate wounds (300 gp each)
  • 2 potions of gaseous form (750 gp each)
  • 2 potions of cure serious wounds (750 gp each)
  • potion of haste (750 gp)
  • potion of fly (750 gp)
  • 2 scrolls of dimensional anchor (700 gp each)
  • universal solvent (50 gp)
  • 10 flasks of alchemist’s fire (20 gp each)
  • 10 flasks of acid (10 gp each)
  • gold slag (600 gp)
  • silver slag (150 gp)
  • 7 silver plates (60 gp each)
  • 2 platinum forks (300 gp each)
  • old coins (900 gp)

Isles of Woe, part 3

3205 XP each

Treasure:

  • brooch of shielding (1500 gp)
  • wand of magic missile, CL 9, 10 charges (1350 gp)
  • amulet of natural armor +1 (1000 gp)
  • ring of counterspells (4000 gp)
  • book of ether summoning
  • golden book of Alcanix

Fame:

  • 5 Fame with the Licensed Adventurers
  • 1 Fame with all other organizations you belong to

Total Share= 2840 GP

Clear and Present Danger

4140 XP each

Treasure:

  • +1 katana (2350 gp)
  • +1 studded leather (1175 gp each)
  • +1 chainmail (1300 gp)
  • mwk longsword (315 gp)
  • mwk short sword (310 gp)
  • mrk light crossbow (335 gp)
  • mwk battleaxe (310 gp)
  • mwk handaxe (306 gp)
  • mwk composite [+2] longbow (600 gp)
  • 2 throwing axes (8 gp each)
  • 2 daggers (2 gp each)
  • mwk chain shirt (250 gp)
  • mwk buckler (155 gp)
  • 2 cloaks of resistance +1 (1000 gp each)
  • boots of striding and springing (5500 gp)
  • handy haversack (2000 gp)
  • pearl of power, 1st level (1000 gp)
  • chime of opening (4 chimes remaining) (1200 gp)
  • 2 scrolls of cure light wounds (25 gp each)
  • 2 scrolls of speak with animals (25 gp each)
  • 2 scrolls of fly (375 gp)
  • 2 scrolls of invisibility (150 gp)
  • 4 scrolls of animate rope (25 gp each)
  • 4 scrolls of comprehend languages (25 gp each)
  • scroll of erase (25 gp)
  • scroll of magic aura (25 gp)
  • scroll of magic mouth (150 gp)
  • wand of unseen servant (30 charges remaining) (450 gp)
  • 3 tanglefoot bags (50 gp each)
  • 2 smokesticks (20 gp each)
  • 2 thunderstones (30 gp each)
  • 2 doses of black adder venom (120 gp each)
  • climber’s kit (80 gp)
  • healer’s kit (50 gp)

Share: 1472 gp (remember that items from the treasure list reduce at half price)
Note: The Handy Haversack has been valued as group loot, and as such, is not counted into the shares.

Fame:

Other stuff:

  • Token of Zodal For your efforts in raising money for the orphans (think of the children!), the church of Zodal has granted you a token – a grey hand wrap bearing the symbol of Zodal. This token can be redeemed once when having the church of Zodal cast a cleric spell of 5th level or lower. The church will pay for the material components for the spell, up to a maximum of 2500 gp (you must pay any remaining balance).
  • Favor of Hurk Hurk, the orcish arms dealer, is grateful for your assistance in dealing with the Crimson Fist Gang. He provides you with some of his business contacts. Your Fame with the Licensed Adventurers is treated as 2 higher when determining the value of weapons and armor you can purchase.
  • Favor of Vlad The “vampire” merchant Vlad is pleased by your success in driving off the overzealous vampire hunters. Despite the appearance of his boutique, he is able to procure furnishings in less depressing colors. When purchasing stronghold components (such as for your hideout), Vlad can provide furnishings at a discount. Mechanically, when purchasing a fancy or luxury component, you get a 5% discount on the base cost of the component. This discount does not apply to the cost of walls, the cost adjustment for height, and so forth.

When Orcs Attack

2495 XP each

Treasure:

  • 700 gp (100 gp each – payment for the quest)
  • +1 silvered / +1 cold iron orc double axe (6780 gp)
  • +1 shatterspike (4315 gp)
  • 2 +1 breastplates (1350 gp each)
  • 4 mwk composite [+3] longbows (700 gp each)
  • 2 mwk daggers (302 gp each)
  • mwk warhammer (312 gp)
  • 4 longswords (15 gp each)
  • 16 daggers (2 gp each)
  • 14 javelins (1 gp each)
  • 6 greataxes (20 gp each)
  • 2 saps (1 gp each)
  • 2 mwk chain shirts (250 gp each)
  • 2 mwk bucklers (155 gp each)
  • 4 chain shirts (100 gp each)
  • 6 suits of scale mail (50 gp each)
  • cloak of resistance +1 (1000 gp)
  • silversheen (250 gp)
  • unguent of timelessness (150 gp)
  • 217 gp of assorted coins and goods (taken from orc corpses)

Shares are 1856 gold 9 silver 2 copper, counting the 100 GP reward.

Other stuff:

  • Money Counter Note Money Counter Notes are a sort of IOU for favors with the Zilchus Western Company. Many such favors are bough, but they are sometimes earned. This particular note is from Afronidious, the Holy Clerk of the Zilchus Western Company, Westgate Branch. This note can be redeemed as if it were 2 Prestige Points with the Zilchus Western Company, though it does not grant the associated Fame.
  • Respect of Sir Havenatiouls For dealing with the child kidnappers and subduing Old Jed without killing him, you’ve earned the respect Sir Havenatiouls, the Chelaxian noble who owns Kalimthorp. Sir Havenatiouls can force Old Jed to make tanar’ri stompers for you (you still need to pay for them).
    tanar’ri stompers

A Tiger in Ahlissa

2670 XP each

Treasure:

  • 700 gp (100 gp each – payment for the quest)
  • +1 glamered chain shirt (3950 gp)
  • adamantine heavy pick (3008 gp)
  • 2 mwk kukris (308 gp each)
  • 2 mwk daggers (302 gp each)
  • mwk rapier (320 gp)
  • mwk studded leather armor (175 gp)
  • mwk buckler (155 gp)
  • dagger (2 gp)
  • light crossbow (35 gp)
  • 10 bolts (0.1 gp each)
  • +1 cloak of resistance (1000 gp)
  • mwk thieves’ tools (100 gp)
  • artisan’s tools (5 gp)
  • 4 potions of invisibility (300 gp each)
  • 2 doses of large scorpion venom poison (200 gp each)
  • 2 pinches of dust of disappearance (3500 gp each)
  • 2 oils of magic weapon (50 gp each)
  • 112 gp
  • Gryinanquil amulet (see below)
  • Unfinished documents (see below)

Fame:

  • 2 Fame with the Westgate Thieves’ Guild

Other stuff:

  • Money Counter Note Money Counter Notes are a sort of IOU for favors with the Zilchus Western Company. Many such favors are bough, but they are sometimes earned. This particular note is from Afronidious, the Holy Clerk of the Zilchus Western Company, Westgate Branch. This note can be redeemed as if it were 2 Prestige Points with the Zilchus Western Company, though it does not grant the associated Fame.
  • Zilchus Temple Vault The Holy Clerk Afronidious has used his influence to arrange certain reserved stock held within the vaults of the various temples to be made available for purchase. You gain access to purchase all of the following items. If you already have access to purchase the item, you can buy it at a 10% discount.
    • staff of divination
    • stone of alarm
    • folding boat
    • carpet of flying, 5 ft. by 5 ft.
    • decanter of endless water
    • dimensional shackles
  • Gryinanquil Amulet This amulet radiates faint abjuration magic, and it has the name “Gryinanquil” inscribed upon it in Infernal.
  • Unfinished Documents Among Yorriak’s possessions were unfinished work orders for delivering supplies to the Holim Ruins. They will need some touching up to be of use.

Sympathy for the Baatezu

4280 XP each

Treasure:

  • +1 rapier (2320 gp)
  • 3 daggers (2 gp each)
  • masterwork chain shirt (250 gp)
  • masterwork huge studded leather dire bat barding (350 gp)
  • 1 potion of cure moderate wounds per PC (300 gp each)
  • 1 potion of aid per PC (300 gp each)
  • gloves of arrow snaring (4000 gp)
  • vest of escape (5200 gp)
  • boots of elvenkind (2500 gp)
  • cracked vibrant purple prism ioun stone (2000 gp)
  • cracked vibrant indigo prism ioun stone (2000 gp)
  • mwk thieves’ tools (100 gp)
  • 50 gp of coins

Fame:

  • 4 Fame with the Licensed Adventurers

Other stuff:

  • Money Counter Note Money Counter Notes are a sort of IOU for favors with the Zilchus Western Company. Many such favors are bough, but they are sometimes earned. This particular note is from Davot Wirken, the Exchequer of the Zilchus Western Company, Westgate Branch. This note can be redeemed as if it were 3 Prestige Points with the Zilchus Western Company, though it does not grant the associated Fame.
  • Friend of the Whirling Dervish For all the good you’ve done during your time in Westgate, you’ve earned yourself in Clinorus Kradner, the proprietor of the Whirling Dervish. You receive free standard upkeep while in Westgate.
  • The Exchequer’s Policy You’ve had a hand in saving the Zilchus Western Company, Westgate Branch. Though the Exchequer acts like you already had accounts payable, he’s calling it even through a policy of order. You can use this favor once to add the axiomatic weapon enhancement to a weapon at a 10% discount.
  • Contact with the Vault Keeper You’ve made peaceful contact with an outsider who serves Zilchus. This doesn’t have any special effect, but it can fulfill prerequisites for stuff.
  • Honorary Blader (Geralt only) You have proven your worth to the Barons of the Blade and become a worshipper of the Lord of Swords. To prove it, the Barons have bestowed upon you a magical tattoo. Once per week, you can Smite (as per a paladin’s smite evil, but against any target) at your level-3. You lose this ability and the tattoo if you stop worshiping Kelanen.

It Never Rains in Nyrond

5210 XP each

Treasure:

  • +1 canine breastplate barding (1,550 gp)
  • +2 silken ceremonial armor (4,180 gp)
  • large +1 breastplate (1,550 gp)
  • amulet of mighty fists +1 (5,000 gp)
  • headband of vast intelligence +2 (Fly) (4,000 gp)
  • cloak of resistance +2 (4,000 gp)
  • ring of protection +1 (2,000 gp)
  • large mwk composite [+9] longbow (1,400 gp)
  • tiny mwk composite [+2] longbow (550 gp)
  • tiny mwk lucerne hammer (307.5 gp)
  • 4 mwk short swords (310 gp each)
  • mwk longsword (315 gp)
  • mwk dagger (302 gp)
  • tiny imp leather armor (10 gp)
  • 15 daggers (2 gp each)
  • 10 javelins (1 gp each)
  • 5 suits of half-plate (600 gp each)
  • 5 tower shields (30 gp each)
  • hand of the mage (900 gp)
  • cognizance crystal, 3 PP (4,000 gp)
  • wand of magic missile, 9th level (6750 gp)
  • potion of cure light wounds (50 gp)
  • potion of barkskin +2 (300 gp)
  • 2 potions of cure moderate wounds (300 gp each)
  • 2 potion of cure light wounds (50 gp each)
  • scroll of disguise self (25 gp)
  • 2 power stones of vigor (25 gp each)
  • spellbook (0 – resistance, acid splash, detect magic, detect poison, read magic, dancing lights, flare, light, ray of frost, spark, ghost sound, haunted fey aspect, bleed, mage hand, mending, message, open/close, arcane mark, prestidigitation; 1st – shield, infernal healing, grease, comprehend languages, ear-piercing scream, magic missile, enlarge person, reduce person, feather fall, vanish, summon monster I; 2nd – resist energy, glitterdust, summon monster II, see invisibility, locate object, flaming sphere, invisibility; 3rd – dispel magic, summon monster III, fireball, displacement, haste, fly; 4th – lesser globe of invulnerability, black tentacles, summon monster IV, mass enlarge person, dimension door) (2275 gp)

Fame:

  • 4 Fame with the Westgate Thieves’ Guild

Other stuff:

  • Darien’s Notes You found a map to the secret location of a Footmen base within the Rauxes area, as well as some scraps of documents pertaining to the Rauxes area and the Vecna cultists.
  • Gift of Mayaheine You’ve made peaceful contact with an outsider who serves Mayaheine. This can fulfill prerequisites for stuff, but in addition, you gain the spell-like ability to summon a hound archon, as per the summon monster IV spell. This ability can only be used once.
  • Darien’s Bounty For turning Darien over to the Prefects, you gain access to purchase the following items. For items you already have access to purchase, you can purchase them at a 10% discount.
    • belt of giant strength +2 and +4
    • belt of incredible dexterity +2 and +4
    • belt of mighty constitution +2 and +4
    • headband of alluring charisma +2 and +4
    • headband of inspired wisdom +2 and +4
    • headband of vast intelligence +2 and +4
    • belt of physical might +2
    • headband of mental prowess +2

All Roads Lead to Rauxes, part 1

9330 XP each

Treasure:

  • +1 flaming composite [+5] longbow
  • +1 longsword
  • 3 mwk glaives
  • 4 mwk kukris (308 gp each)
  • 4 mwk daggers (302 gp each)
  • 2 +1 glamered chain shirts (3950 gp each)
  • 2 +1 cloaks of resistance (1000 gp each)
  • lyre of building
  • 2 mwk thieves’ tools (100 gp)
  • scroll of greater shadow conjuration
  • scroll of greater dispel magic
  • scroll of mass bear’s endurance
  • scroll of wall of iron
  • 4 potions of invisibility (300 gp each)
  • 4 doses of large scorpion venom poison (200 gp each)
  • 4 oils of magic weapon (50 gp each)

All Roads Lead to Rauxes, part 2

11570 XP each

Treasure:

  • 2 amulets of mighty fists +1
  • 2 large +1 breastplates
  • 2 large mwk composite [+9] longbows
  • headband of inspired wisdom +2
  • cloak of protection +1
  • chain shirt +1
  • buckler +1
  • ring of protection +1
  • amulet of natural armor +1
  • ring of force shield
  • ring of evasion
  • staff of fire

Fame:

  • 5 Fame with the Licensed Adventurers

Other stuff:

  • Each person selects 1 of the following 2 benefits:
    • I have a Destiny! You have embraced your destiny, a knowledge that at some point, you will play a pivotal role in greatness. Now it’s just a question of living that long. You gain the ability to reroll a failed saving throw that would cause you to die (death attack, full spell damage, etc.); this ability can only be used once.
    • Or… maybe not You feel your destiny is not quite so great. You can apply the “I have a Destiny!” benefit to one future character of yours.
  • Souvenirs of War You have a brown coat and 2 pairs of brown socks, all embroidered with the symbol of Maya Astra.

A Trip to the Glacier

6400 XP each

Treasure:

  • 3500 gp each

Fame:

  • 2 Fame with the Licensed Adventurers
  • 1 Fame with the Paragnostic Assembly (if you’re a member)
  • 1 Fame with the GGGRMS&GFG

Other stuff:

  • Favor of the Abbey of Ice The dwarven craftsman Denwin Therisnor has offered to craft weapons and armor from blue ice for you. In addition, the human wizard Mellodia Yerris is willing to sell you spell components of elemental cold. You have access to purchase blue ice equipment and coldfire as a spell component. Purchasing either of these requires a week spent traveling to and from the Abbey.

Gateway to the Silver Sands

7800 XP each

Treasure:

  • 250 gp each
  • +1 rapier (2320 gp)
  • +1 sap (2301 gp)
  • +1 spear (2302 gp)
  • mwk scorpion whip (305 gp)
  • mwk rapier (320 gp)
  • 4 mwk composite [+2] longbows (600 gp each)
  • 2 +1 chain shirts (1250 gp)
  • +1 breastplate (1350 gp)
  • 4 mwk breastplates (350 gp each)
  • 4 mwk bucklers (155 gp each)
  • +2 cloak of resistance (4000 gp)
  • wand of cure light wounds (CL 1, 50 charges) (750 gp)

Fame:

  • 1 Fame with the Licensed Adventurers
  • 1 Fame with Lady Karistyne

Other stuff:

  • Favor of Despotrix Ilena You can use this favor to gain access to upgrade the enhancement bonus of any weapon, shield, armor, cloak of resistance, or ring of protection by 1 (to a maximum of +3). If you already have access to the upgraded item, the cost is reduced by 10%. Alternatively, you can use this favor to add two spells or formulae to your spellbook or formula book. Male characters can use this favor once; female characters can use this favor twice.
  • Anyone who wants can get the following story item:
    • Sulm Tattoo You have been given a special scorpion-like tattoo by Danigar. It is not magical, but Gana recalled it being a key of some kind.
  • Only Sara gets the following story item:
    • Spirit Tattoo This special tattoo depicts a ghostly bird of prey, You are imbued with the spirit of Gana, an ancient Sulmite wizard. Gana will sometimes require you to spend time doing research, but his spirit grants the following benefits:
      • +2 insight bonus on Knowledge (arcana), Knowledge (planes), and Spellcraft checks.
      • +2 insight bonus on Knowledge (history) checks made regarding ancient history. This bonus increases to +6 if the check concerns the Sulm Empire. You can make these checks (and only checks about ancient history) untrained.
      • Immunity to possession.
      • Ability to speak and understand Ancient Flan.
      • Both you and the tattoo radiate strong necromancy magic (CL 16th).
  • Magical Tattoos You are able to purchase magical tattoos from Danigar and Hlozapatan at a significant discount. These tattoos are activated by touch, which requires a standard action and does not provoke an attack of opportunity. Each is usable once to generate the specified spell effect, though the tattoo remains after the magic is expended. The tattoo takes up the magic item slot appropriate to the part of the body on which it is placed. The tattoos they can create are:
    • magical tattoo of comprehend languages (CL 10) (250 gp)
    • magical tattoo of protection from evil (CL 10) (250 gp)
    • magical tattoo of bull’s strength (CL 10) (500 gp)
    • magical tattoo of invisibility (CL 10) (500 gp)
    • magical tattoo of resist energy (CL 10) (500 gp)
    • magical tattoo of cure serious wounds (CL 10) (750 gp)
    • magical tattoo of neutralize poison (CL 10) (750 gp)

Journey to the Feywild

19480 XP each (15151 XP for Seto)

Treasure:

  • 2 +1 huge heavy flails (2360 gp each)
  • 2 +1 large heavy flails (2330 gp each)
  • 6 mwk huge javelins (304 gp each)
  • 6 mwk large javelins (302 gp each)
  • 2 +1 huge breastplates (1950 gp each)
  • 2 +1 large breastplates (1550 gp each)
  • 4 +2 cloaks of resistance (4000 gp each)
  • 2 bags of holding, type II (5000 gp each)
  • phylactery of faithfulness (1000 gp)
  • cracked pearly white spindle ioun stone (3400 gp)
  • potion of invisibility (300 gp)
  • potion of cure serious wounds (750 gp)
  • potion of gaseous form (750 gp)
  • potion of tongues (750 gp)
  • power stone of greater psychoport (3000 gp)
  • reagents that can be sold for 3000 gp

Escape from Tenh

17000 XP each

Treasure:

  • +1 large greatsword (2400 gp)
  • +1 breastplate (1350 gp)
  • 2 +1 haramakis (1153 gp each)
  • 2 +1 cloaks of resistance (1000 gp each)
  • 2 +2 headbands of alluring charisma (4000 gp each)
  • 5 mwk large bardiches (326 gp each)
  • 5 large greatswords (400 gp each)
  • 5 mwk chain shirts (250 gp each)
  • 3 mwk suits of studded leather armor (175 gp each)
  • 28000 gp

Fame:

  • 4 Fame with the Licensed Adventurers

Other stuff:

  • Bracers of Foundation Shortly after the invasion, the Sagacious Society discovers how to make magic bracers that protect against ethereal shift damage. You can purchase bracers of foundation at regular market price.

Dark Deceit on Silver Sands

20,830 XP each

Treasure:

  • large +1 axiomatic spiked chain (18,350 gp)
  • +1 trident (2315 gp)
  • +1 amulet of mighty fists (5,000 gp)
  • +1 full plate (2,650 gp)
  • +1 breastplate (1,350 gp)
  • +1 heavy steel shield (1,170 gp)
  • 2 chain shirts (100 gp each)
  • 4 suits of leather armor (10 gp each)
  • masterwork gargantuan studded leather crocodile barding (310 gp)
  • masterwork large studded leather drake barding (190 gp)
  • headband of inspired wisdom +2 (4,000 gp)
  • +1 ring of protection (2,000 gp)
  • 16,000 gp

Fame:

  • 1 Fame with the Licensed Adventurers
  • 3 Fame with Lady Karistyne

Other stuff:

  • Thanks of the Bluescale Tribe You have befriended and helped the Bluescale tribe, a tribe of blue-scaled (duh) kobolds who live in the region of the Silver Sands. Though they are not welcome at Castle Karistyne, they have promised to help in the fight against Kruziikrojun. In addition, the chief of the tribe teaches you how to make a dragonhide mantle.
  • Karistyne’s Arms and Armor For reporting back to her castle with a job well done, Lady Karistyne grants you access to purchase several different magic items. For items you already have access to purchase, you can purchase them at a 10% discount.
    • +1 light fortification full plate
    • mithral heavy shield
    • darkwood buckler
    • +1 dragonbane longsword
    • +1 dragonbane composite [+2] longbow
    • potion of shield of faith +4
    • ring of protection +2
    • potion of fly
    • +1 bashing mithral heavy shield
    • +2 chainmail
    • shatterspike
    • scroll of flame strike
    • scroll of dispel evil
    • scroll of undeath to death
    • scroll of chain lightning
    • amulet of natural armor +2
    • bracers of armor +3
    • stone horse, courser
    • periapt of wound closure
  • Mystic Parchment This parchment is made from the skin of a gold dragon. Its cryptic writings tell of a crown that must be destroyed and what items and incantations are needed to unmake it.
    • A time will come to pass when evil will once again hold sway over the land. Three stars and crescent Luna will mark it.
      Be it known those who write these words shall not live to meet those who carry the words. Only the worthy shall carry forth these words at the pre-ordained time.
      There shall come a time when a gift will be granted to man. A dark crown with a dark gift will be wrought.
      A curse shall befall the land and it shall wither like skin stretched across a rock. The poison of men shall scurry under the harsh sun. Only the shadow within the crown can restore the parched land.
      For all, the crown must be destroyed.
      *arcane incantations*
      Seek out a living thing of Sulm, protected by the sleeping tower.
      Seek out a Sulmite weapon of unholy wrath, forgotten in faded Utaa.
      Seek out an Itarian weapon of holy glow, lying in drowned Sennerae.
      Seek out the purest star metal and the prison of souls; locked within the herald of great sorrow.
      Seek out the crown, bring it forth and unmake it.
      The unmaking must happen. The unmaking must be. The unmaking shall bring salvation.
      At the seat of darkness will be the ending.
      *more arcane incantations and ritual diagrams*

Under the Boughs

21,330 XP each

Treasure:

  • large +1 chain shirt x4 (1350 gp each)
  • large +1 greataxe x2 (2340 gp each)
  • large mwk greatsword x2 (400 gp each)
  • large mwk composite [+7] longbow x2 (1200 gp each)
  • large javelin x10 (2 gp each)
  • stone of good luck (20,000 gp)
  • robe of blending (8400 gp)
  • 10,000 gp

Return to the Feywild

10,130 XP each

Treasure:

  • amulet of mighty fists +1 x2 (5,000 gp each)
  • bracers of armor +2 (4,000 gp)
  • cloak of resistance +2 (5,000 gp)
  • bag of holding type II (5,000 gp)
  • mwk studded leather huge squid barding (350 gp)

Return to the Isles

25,870 XP each

Treasure:

  • Malthindor, Oblivion’s Blade
  • trident of fish command (18,650 gp)
  • trident of warning (10,115 gp)
  • javelin of lightning (1,500 gp)
  • necklace of the hunt (+5 Survival) (2,500 gp)
  • decanter of endless water (9,000 gp)
  • pearl of the sirines (15,300 gp)
  • ring of mind shielding (8,000 gp)
  • ring of swimming (2,500 gp)
  • dust of dryness (850 gp)
  • universal solvent (50 gp)
  • 20,000 gp

Fame:

  • 2 Fame with the Licensed Adventurers
  • 2 Fame with the Guildmasters

Other stuff:

  • Enmity of the Aboleth Sovereignty You have defeated a scouting party that serves the Aboleth Sovereignty. They’re pissed at you. Again.
  • Scryed You were scryed upon by someone, but you do not know who.

Sepulcher of the Wizard King, part 1

28,300 XP each

Treasure:

  • +1 shock greatsword (8350 gp)
  • 15 mwk greatswords (350 gp each)
  • cloak of resistance +3 (9,000 gp)
  • headband of vast intelligence +2 (4000 gp)
  • figurine of windrous power, ebony fly (10,000 gp)
  • bracers of armor +4 (16,000 gp)
  • slippers of spider climbing (4800 gp)
  • wand of magic missile (CL 9th, 50 charges) (6,750 gp)
  • wand of silent image (CL 1st, 30 charges) (450 gp)
  • wand of charm person (CL 1st, 20 charges) (300 gp)
  • 20,000 gp

Sepulcher of the Wizard King, part 2

39,200 XP each

Treasure:

  • +2 heavy flail (8315 gp)
  • +1 composite [+7] longbow (3100 gp)
  • +2 full plate (5650 gp)
  • ring of protection +2 x2 (8,000 gp each)
  • amulet of natural armor +1 x2 (2,000 gp each)
  • cloak of resistance +4 (16,000 gp)
  • cloak of resistance +3 (9,000 gp)
  • headband of vast intelligence +2 (4,000 gp)
  • belt of giant strength +2 (4,000 gp)
  • lesser metamagic rod of extend (3,000 gp)
  • winged boots (16,000 gp)
  • spellbook (0 – all common; 1st – burning disarm, crafter’s fortune, grease, liberating command, mage armor, protection from chaos, protection from good, shield, snapdragon fireworks; 2nd –defensive shock, false life, flaming sphere, gust of wind, pilfering hand, see invisibility, spider climb, twisted space; 3rd – coldball (cold fireball), dispel magic, fireball, gaseous form, haste, lightning bolt, suggestion, tongues; 4th – ball lightning, black tentacles, dimension door, lesser globe of invulnerability, obsidian flow, wall of ice; 5th – acid snake (acid fire snake), baleful polymorph, lightning arc, overland flight, passwall, rapid repair, telekinesis, wall of force; 6th – antimagic field, chain lightning, flesh to stone, sirocco, tar pit) (8,000 gp)

Fame:

  • 3 Fame with the Licensed Adventurers
  • 3 Fame with the Guildmasters

Other stuff:

  • The Hands of Yagrax This pair of withered black hands is severed at each wrist but both possess a limited form of life. While outside their cold iron chest, these hands constantly crawl about the PC with a cold dead touch. The Hands radiate strong Necromancy, Transmutation, and Divination magic, and detect as moderate evil if detected for.
  • Grimy Stone This wedge-shaped piece of stone is covered in a thick layer of calcified grime and filth. Magic does not appear to clean off this grime, but slow and determined work does. It requires 2 weeks of downtime spent cleaning the stone to discover what it is.

Endgame, part 1

45,400 XP each

Treasure:

  • +1 nodachi x2 (2,360 gp each)
  • +1 composite [+9] longbow x2 (3,300 gp each)
  • +1 scimitar (2,315 gp)
  • +1 full plate x2 (2,650 gp each)
  • +1 breastplate x3 (1,350 gp each)
  • +1 chain shirt (1,250 gp)
  • +1 amulet of mighty fists x3 (5,000 gp each)
  • masterwork composite [+9] longbow x3 (1,300 gp each)
  • gloves of dueling x2 (15,000 gp each)
  • cloak of resistance +3 (9,000 gp)
  • cloak of resistance +1 x7 (1,000 gp each)
  • amulet of natural armor +2 (8,000 gp)
  • ring of protection +2 (8,000 gp)
  • belt of incredible dexterity +2 (4,000 gp)
  • headband of alluring charisma +2 x4 (4,000 gp)
  • wand of cure light wounds (CL 1st, 50 charges) (750 gp)
  • potion of cure moderate wounds x5 (300 gp each)
  • potion of cure light wounds x4 (50 gp each)
  • oil of align weapon x5 (300 gp each)

Endgame, part 2

51,500 XP each

Treasure:

  • lesser metamagic rod of silent spell (3,000 gp)
  • lesser metamagic rod of extend spell (3,000 gp)
  • ring of protection +2 (8,000 gp)
  • amulet of natural armor +2 (8,000 gp)
  • +3 large longspear x2 (18,310 gp each)
  • +2 large chain shirt (4,350 gp)
  • ring of protection +1 (2,000 gp)
  • +1 nodachi (2,360 gp)
  • +1 composite [+9] longbow (3,300 gp)
  • +1 full plate (2,650 gp)
  • gloves of dueling (15,000 gp)
  • cloak of resistance +2 (4,000 gp)
  • cloak of resistance +1 x2 (1,000 gp each)
  • +1 amulet of natural armor (2,000 gp)
  • +1 ring of protection (2,000 gp)
  • headband of mental prowess (Wis, Cha) +2 (10,000 gp)
  • +1 amulet of mighty fists x2 (5,000 gp each)
  • masterwork composite [+9] longbow x2 (1,300 gp each)
  • +1 breastplate x2 (1,350 gp each)
  • potion of cure moderate wounds x3 (300 gp each)
  • oil of align weapon x3 (300 gp each)

A Michael Bay Production

33,070 XP each

Treasure to come later

Rewards

Founder's Reach Poit