The Paragnostic Assembly is a loosely-affiliated organization of spellcasters and manifesters who have come together for mutual benefit. The Assembly is also the guild of magic item crafters in Founder’s Reach.
Location Founder’s Reach
Entrance Fee 100 gp, must be capable of casting 1st level spells
Entrance Check DC 15 Knowledge (arcana, nature, psionics, or religion) or Spellcraft
Dues 100 gp/term
Term 1 season (13 weeks)
Advancement Check Knowledge (arcana, nature, psionics, or religion) or Spellcraft (DC 15 + ranks in skill)
Expulsion 4 consecutive failed advancement checks
Magical Cache (+1 Fame) Once per term, a member of the Paragnostic Assembly can donate a collection of magic items to gain Fame. The total value of the collection must be at least 1000 gp times the member’s current Fame level.
Skill Aid (1 PP) You get the temporary assistance of another member, who gives you a +4 bonus on a single skill check. This cannot be used for a Day Job or Advancement roll.
Financial Aid (1 PP) You can skip paying your dues without penalty for 1 term.
Enchanter (5 PP) The Assembly has granted you permission to open a magic item shop. You may use Spellcraft for Day Job checks, as long as you have at least one Item Creation feat.
Spellcasting (varies) By paying the listed PP cost, you can have one of the listed spells cast for you at minimum CL.
- 1 PP cure moderate wounds, dispel magic, lesser restoration, make whole, remove blindness/deafness, remove curse, remove disease, remove paralysis
- 2 PP atonement (8 PP to restore cleric/druid powers), break enchantment, greater dispel magic, neutralize poison, restoration (4 PP to remove permanent negative levels)
- 3 PP heal, regenerate
- 16 PP greater restoration, raise dead
- 32 PP resurrection
- 77 PP true resurrection
Eclectic Training (5 Fame) Members of the Assembly often master and train in different subjects. Choose one spellcasting or manifesting class you have at least 1 level in. You increase your effective caster level in that class (including the number of spells you know and can cast per day) by +1, to a maximum caster level equal to your total Hit Dice. Single-classed spellcasters should still pick a class to which this bonus applies, since this bonus is retroactive.
Senior Assembly Member (20 Fame) You have become a senior member of the Assembly. You become specialized in Spellcraft, and you get a +10 bonus on acquisition checks made to purchase magic items in Founder’s Reach.
Esoteric Training (35 Fame) The bonus to caster level you gain from Eclectic Training increases to +3 (but is still limited by your total Hit Dice). You may select a second spellcasting or manifesting class to gain a +1 bonus to effective caster level (still limited by your total Hit Dice).