Licensed Adventurers of Founder's Reach

Licensed Adventurers are those explorers and fortune hunters who have elected to register with Founder’s Reach. In return for registering, a Licensed Adventurer is given certain rights above those granted to the average citizen of the city, and the markets of the city are opened up to the adventurer.

Location Founder’s Reach

Requirements
Entrance Fee 100 gp, must pass a background check which takes 1 week
Dues 100 gp/term
Term 1 year

Tasks
Complete Quest (+X Fame) As a Licensed Adventurer completes quests, his employers will inform the organization of his good work, resulting in the character gaining an amount of Fame determined by the GM.

Awards
Licensed (0 Fame) You are a citizen of Founder’s Reach who is licensed to accept official adventurer job postings in the city. You also have the right to keep and bear arms within the city, and you get a 50% discount on lifestyle costs of average level or below while in the city.
Day Job (1 Fame) You’ve met with a representative of the city’s guilds and can now use the Craft, Perform, and Profession skills during downtime to make money.
Expanded Markets I (5 Fame) The gp limit for what is considered an uncommon item for you is increased to 750 gp.
Expanded Markets II (9 Fame) The gp limit for what is considered an uncommon item for you is increased to 1,500 gp.
Expanded Markets III (13 Fame) The gp limit for what is considered an uncommon item for you is increased to 3,000 gp.
Expanded Markets IV (18 Fame) The gp limit for what is considered an uncommon item for you is increased to 5,250 gp.
Expanded Markets V (22 Fame) The gp limit for what is considered an uncommon item for you is increased to 8,000 gp.
Expanded Markets VI (27 Fame) The gp limit for what is considered an uncommon item for you is increased to 11,750 gp.
Expanded Markets VII (31 Fame) The gp limit for what is considered an uncommon item for you is increased to 16,500 gp.
Expanded Markets VIII (36 Fame) The gp limit for what is considered an uncommon item for you is increased to 23,000 gp.
Expanded Markets IX (40 Fame) The gp limit for what is considered an uncommon item for you is increased to 31,000 gp.
Expanded Markets X (45 Fame) The gp limit for what is considered an uncommon item for you is increased to 41,000 gp.
Expanded Markets XI (49 Fame) The gp limit for what is considered an uncommon item for you is increased to 54,000 gp.
Expanded Markets XII (54 Fame) The gp limit for what is considered an uncommon item for you is increased to 70,000 gp.
Expanded Markets XIII (58 Fame) The gp limit for what is considered an uncommon item for you is increased to 92,500 gp.
Expanded Markets XIV (63 Fame) The gp limit for what is considered an uncommon item for you is increased to 120,000 gp.
Expanded Markets XV (67 Fame) The gp limit for what is considered an uncommon item for you is increased to 157,500 gp.
Skill Aid (1 PP) You get the temporary assistance of another adventurer, who gives you a +4 bonus on a single skill check. This cannot be used for a Day Job or Advancement roll.
Financial Aid (1 PP) You can skip paying your dues for 1 term.
Body Recovery (5 PP) Have your body recovered by a rescue team.
Spellcasting (varies) By paying the listed PP cost, you can have one of the listed spells cast for you at minimum CL.

  • 1 PP dispel magic, lesser restoration, make whole, remove blindness/deafness, remove curse, remove disease, remove paralysis
  • 2 PP atonement (8 PP to restore cleric/druid powers), break enchantment, greater dispel magic, neutralize poison, restoration (4 PP to remove permanent negative levels)
  • 3 PP regenerate
  • 16 PP greater restoration, raise dead
  • 32 PP resurrection
  • 77 PP true resurrection

Retraining By paying the listed PP cost, the organization will help you to retrain a choice you’ve made previously. Once the cost is paid, the retraining can be done during downtime, by devoting 8 hours per day. When you do not have access to the organization’s trainers (such as when you’re off adventuring), you only make progress half as fast. Once the time is complete, the retraining takes place. You cannot retrain something used as a prerequisite for something else. However, multiple retrainings may be done in a single batch, such that they all take effect at once. Also, you cannot retrain something into something you could not have met the prerequisites for at the time. For example, if you gained your 4th level of Fighter at level 6, you cannot retrain any feat slots gained before level 6 into Weapon Specialization.

  • Class Feature (5 PP) Retrain a single class feature selection, such as a ranger’s combat style, a rogue’s rogue talent, or a cleric’s domain. This process takes 1 month.
  • Feat (2 PP) Retrain a single feat. This process takes 2 weeks.
  • Skill (1 PP) Retrain a single skill point. This process takes 1 week.
  • Spell (1 PP) Retrain a single spell known. This can only be used for spellcasting classes that have a limited number of spells known, such as sorcerers. This process takes half a week.
  • Archetype (10 PP) Retrain the archetype for a single class, either removing your current archetype, adding an archetype, or switching your current archetype. This process takes 2 months.

Leadership By paying the listed PP cost, you can gain access to the Leadership feat or related stuff.

  • Leadership (20 Fame, 10 PP) Your renown has grown to the point where people are willing to follow you. You are granted access to the Leadership feat. This is not a bonus feat; you merely have permission to take the feat. Also, you must take the Cohort award in order to get a cohort.
  • Cohort (Leadership, 5 PP) You are able to attract a cohort to follow you. Please note that all cohorts must be approved by the GM. Any cohort that makes attacks in combat will likely be rejected; I’m not trying to be a jerk, but we have 7 players – combat already takes long enough. Also, in order to replace your cohort with a new one, this benefit must be taken again.

Membership Status

Character Fame
Fennec 331
Louie Solir 331
Lyr 331
Norshar 331
Thanquol 33
Ruko Shinigami 40

1 Treat as 3 higher for the purposes of calculating the level of Expanded Markets

Licensed Adventurers of Founder's Reach

Founder's Reach Monkeyman2525