Gods of Ansalon

Deity Alignment Portfolio Domains Favored weapon
Asmodeus LE (LN) tyranny, slavery, pride, contracts Evil, Fire, Law, Magic, Rune, Trickery mace
Brandobaris N stealth, thieves, adventuring, sneaky bastard halflings Charm, Luck, Travel, Trickery short sword or dagger
Calistria CN revenge, lust, trickery Chaos, Charm, Knowledge, Luck, Trickery whip
Cayden Cailean CG freedom, ale, wine, bravery Chaos, Charm, Good, Strength,
Cyric CE deception, illusion, intrigue, lies, murder Chaos, Destruction, Evil, Madness, Trickery longsword
Erastil LG farming, hunting, trade, family Animal, Community, Good, Law, Plant, Travel longbow
Fharlanghn N (NG) horizons, distance, travel, roads Luck, Protection, Travel, Weather quarterstaff
Horus LG sun, vengeance, rulership, kings, life Destruction, Good, Law, Nobility, Sun khopesh
Irori LN history, knowledge, self-perfection Healing, Knowledge, Law, Rune,
unarmed strike1
Kelanen N swords, sword skills, balance Glory, Strength, Travel, War any martial heavy blade or light blade
Lolth CE drow, spiders, evil, darkness Chaos, Darkness, Destruction, Evil, Trickery whip
Mayaheine LG protection, justice, valor Good, Law, Nobility, Protection, War bastard sword
Murlynd LG crafting, magical technology, paladins Artifice, Glory, Good, Knowledge, Law, Nobility pistol or bastard sword
Pelor NG sun, light, healing, strength Glory, Good, Healing, Nobility, Strength, Sun heavy mace
Pharasma N fate, death, prophecy, and birth Death2, Healing, Knowledge, Repose, Water dagger
Pholtus LG (LN) light, resolution, law, order, inflexibility, sun, moon Glory, Good, Knowledge, Law, Sun quarterstaff
Piscaethces LE aboleths, domination, oppression Air, Charm, Evil, Law, Protection, Water tentacle or whip
Pyremius NE fire, poison, murder Destruction, Evil, Fire, Madness longsword
Vecna NE destructive and evil secrets, magic Luck (Fate subdomain only), Evil, Knowledge, Madness, Magic dagger
Wee Jas LN magic, death, vanity, law Charm, Death2, Law, Magic, Repose dagger
Wenta CG autumn, west wind, harvest, brewing Air, Chaos, Good, Liberation, Plant club
Zagyg CN (CG) humor, eccentricity, occult lore, unpredictability Chaos, Knowledge, Madness, Magic, Trickery club
Zarongel NE dog killing, fire, mounted combat Animal, Evil, Fire, Travel dogslicer
Zilchus LN power, prestige, money, business, influence Charm, Knowledge, Law, Rune, Trickery dagger
Zodal NG mercy, hope, benevolence Community, Good, Healing, Liberation, Protection unarmed strike1

1 Clerics whose deity has unarmed strike as a favored weapon get Improved Unarmed Strike as a bonus feat.
2 Because Pharasma is very strongly anti-undead, clerics of Pharasma may not take the Undead subdomain of the Death domain. In addition, some of the domain spells of the Death domain are replaced: 3rd-level domain spell: replace animate dead with speak with dead; 6th-level domain spell: replace create undead with antilife shell; 8th-level domain spell: replace create greater undead with symbol of death. Good-aligned clerics of Wee Jas also have this restriction/change, and neutral clerics of Wee Jas may choose to take it.

If anyone wants any specific deity, from any campaign setting, added to the campaign, just ask.

The God-minds of Tion

Unlike most of the known world, Tion does not have any gods or goddesses. History says that such beings once existed in the world, but since The Impact, there has been a distinct absence of gods and goddesses. In their place, godminds have emerged. The few texts that have survived since The Impact indicate that the old gods were vocal with the mortals of Tion: appearing as avatars, granting divine power, interceding on behalf of their worshippers. The godminds of Tion are virtually the opposite. Those who follow the tenets of the different godminds might be granted additional abilities others might not gain, but these abilities are typically not pulled directly from the godmind and are instead the individual unlocking their own hidden power, perhaps through the intervention of a greater being, but perhaps simply from studying the tenets that greater being exemplifes. The discussion on such a topic is one that is vehemently argued by both sides of the belief and has caused more than one altercation by those who feel strongly of their beliefs. Regardless of which side is correct, the godminds themselves have never interceded directly to set the matter straight.

Godminds are immensely powerful entities on par with normal deities in terms of power. Although some godminds were individuals of such immense psionic power that they transcended mortality and gained mortal worshippers, granting them abilities on par with standard deities, some are conceptually so alien that normal mortals cannot comprehend the nature of the godmind and instead typically believes they are like normal deities. Unlike standard deities, godminds do not grant their worshippers special abilities, such as divine spellcasting. The use of godminds should also accompany utilizing the default rules of psionic-magic transparency to minimize diffculty in having interaction between psionics and magic. Unlike many deities who are active in their worshippers’ lives, a godmind is typically more of a greater consciousness than an active party. So long as their advocate adheres to the tenets that attune their body, mind, and soul to their godmind, they may gain special psionic abilities such as access to psionic nodes. The doctrine listed for each godmind is a guide for each worshipper to follow if the godmind is expected to grant abilities such as access to psionic nodes; the doctrine is not necessarily a comprehensive list of expected behavior and may be modifed as needed.

Deity Alignment Exemplar Nodes Favored weapon
Aeni NE Fear Fear, Mind, Psionic, Secrets fear
Aur’eskin N Psychometabolism Battle, Body, Healing, Morphic Unarmed attacks
Cynfre CN Psychokinesis Energy, Force, Psionic energy missile
Eltha NG Unity Body, Healing, Protection Corrupting touch
Faedreth LN Clairsentience Extrasensory, Insight, Protection Reality disjunction
Hourth LE Compulsion Mind, Psionic Compulsion effects
Javan N Mind blades Battle, Psionic soulknife
Kraegan N Psychoportation Spatial, Time, Travel baleful teleportation
Maquora NG Dichotomy Battle, Healing, Passion Rapier
Nereth CN Secrets Extrasensory, Mind, Secret subterfuge
Phanos LN Metacreativity Creation, Psionic Crystal shard
Saurok LN Telepathy Fear, Mind, Psionic, Secret Mind thrust
Veran CN Passion Passion, Psionic special
Zean NG Enlightenment Insight, Knowledge, Mind, Psionic See text


Founder's Reach Poit